Website

Daniel González-Franco

Empathy Researcher, UX design
BeAnotherLab.org

Bio:

Interdisciplinary researcher, artist and entrepreneur. Considers himself as an electronic art explorer and an interaction designer with special interest in virtual reality, telepresence and social innovation, designing and developing immersive experiences towards a more empathetic society.

Is one of the founders & researchers of the Non for profit Cultural Association BeAnotherLab, creators of “The Machine to Be Another” an Embodied Virtual Reality system which uses Body Ownership illusions, Performance Art and Virtual Reality for the education/understanding the relationship between identity and empathy from an embodied perspective.

The group main work is the system TheMachineToBeAnother that combines neuroscience protocols with performances to create in users the brain perception of inhabiting the body of another person.

‘The Machine’ works as a platform of dialogue especially for communities suffering the consequences of human rights, social and political inequalities. It was presented at United Nations General Assembly, StoryScapes at Tribeca Film Festival, Culture Runners by MI, DocLab at IDFA, Max Planck of Cognitive Neuroscience in Berlin, among many others around 30 countries including many hackathons, a conflict resolution centre and a detention centre for refugees.

Besides its 8 main members, BeAnotherLab holds an international network of social activists and researchers in Filmmaking, Arts, Anthropology, Education, Psychology, Medicine and Neuroscience. Their work has been awarded by international recognitions by institutions such as European Social Innovation Competition, 2016, Laval Virtual Awards (‘Learning and Humanities Award’), 2 times Ars Electronica (Honorary Mention), N.I.C.E. awards (‘solving the world´s major challenges´).

BeAnotherLab is committed to inventing new models of collaboration and sustainability through Creative Commons Non-Commercial Share-a-Like license, combining free software with commercial applications that supports an open source research.

Daniel is also founder of Omnipresenz, a creative XR studio based in Barcelona focused on Embodied Virtual Reality, telepresence and immersive storytelling, and ImbueVR, a VR game to explore sexuality within couples. Along with the Dance Compagnie CompagnieVoix, Daniel received the prestigious Laval Virtual Award 2019 in Recto VRso Art&VR Category, And the international Short Film Competition’s top honor, the Man Man Er VR Grand Prize in Kaoshiung Film Festival in Taiwan with the VR/Dance hybrid piece; Eve is an Unplaceable place.

Talk Title:

Embodied Narratives. The Machine to Be Another; body swapping, telepresence and other VR embodied experiments

Talk Description :

The talk could be around my story and involvement in this Empathy research, Passing from different fun failed experiments and artistic experiences until currently working in hybrid Dance/VR experiments and ImbueVR “the Love-Tech company” sharing with the audience my thoughts about best practices regarding creativity with low cost/budget., Empathy research and experience of empathic listening & co-creation, empowering communities through VR storytelling.

Speaker Card :

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September 20th-21st, 2022

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